Tower battles fragger6/20/2023 At higher levels, the Shotgunner relies on spread damage to remain effective.The only exception is a level 5 Shotgunner that always hits all 3 spread targets - this is 20% more cost effective than level 1 Shotgunners, and approximately as efficient as the best crowd control towers (level 5 Plasma Trooper with 8 targets, level 2 Aviator with 100% uptime).For example, a level 4 Shotgunnner does 12 DPS (24 DPS including spread), but nine level 1 Shotgunners do 18 DPS (27 DPS including spread), and are $190 cheaper.While most towers become more cost effective as they are upgraded, shotgunner is unusual as it is most cost effective at level 1. ![]() Farms for better income can help fund upgrades and late-game towers ( Zed, Golden Commando, Railgunner, Phaser, Golden Scout).Crowd control towers ( Mortar, Tuber, Plasma Trooper, Aviator) or supportive towers ( Commander, DJ) which will scale into the late-game.Mid-game towers ( Mercenary, Marksman, Anarchist).At this point, other towers should be focused on. After Boss1s appear, beyond clearing later hordes of Slows and destroying Mysterys, the Shotgunner loses its niche.Only 2-3 level 1 Shotgunners placed around a bend are needed to survive until Wave 8, where the Boss1 appears. Due to its extremely low placement price and high damage per cost efficiency, Shotgunner is the best tower for farming the waves in the first few rounds.Total Cost With DJ (20% Off): $5,676 Skins It carries a riot shield and wields a Mossberg 590. Added cosmetics: The Shotgunner wears a darker shade of clothing with sleeves, and wears a helmet with goggles on top of it. ![]()
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